Welcome
to the Tetworld Center for Global Strategic Thinking! We are looking for, and invite, highly gifted persons (e.g., members of Mensa, ISPE, Triple9, Prometheus Society) interested in the challenge of "Making the World Work for Everyone"...using a strategic world game as invented, designed and proposed by the late R. Buckminster (Bucky) Fuller...inventor of the geodesic dome and the concept of Spaceship Earth.
Tetworld
Earth Observatory and Global Stategic Gaming Complex--click here to view
larger image
Please read all of the pages linked here. Those pages of this website are organized as a kind of game/puzzle. Keep your focus and attention and you will be admitted to your global game leading to success for all humanity.
Hoping to see you on the "other side"...
Part 1...Buckminster
Fuller--1969:
"I propose that on this stretched-out, reliably
accurate, world map of our Spaceship Earth a great world logistics game
be played by introducing into the computers all the known inventory and
whereabouts of the various metaphysical and physical resources of the Earth.
(This inventory, which took forty years to develop to high perfection,
is now housed at my headquarters.)
We would then enter into the computer all the
inventory of human trends, known needs, and fundamental behavior characteristics.
I propose that individuals and teams would
undertake to play the world game with those resources, behaviors, trends,
vital needs, developmental desirables, and regenerative inspirations. The
players as individuals or teams would each develop their own theory of
how to make the total world work successfully for all of humanity. Each
individual or team would play a theory through to the end of a predeclared
program. It could be played with or without competitors.
The objective of the game would be to explore
ways to make it possible for anybody and everybody in the human family
to enjoy the total Earth without any human interfering with any other human
and without any human gaining advantage at the expense of another.
To accomplish the game's objective the resources,
pathways, and dwelling points around the surface of our 8,000-mile-diameter,
spherical Spaceship Earth must be fully employed by the players in such
a way that the world's individual humans would each be able to exercise
complete actional discretion and would have such freedom of decision regarding
the investment of their time in their waking hours that they would be able
to travel independently, or in groups, either to and from locally or continuing
intermittently on around the world, dwelling from time to time here or
there, finding everywhere facilities to accommodate their needs in an uncompromising
manner. The game will seek to use the world's resources, interprocesses,
and evolutionary developments in such a way that all the foregoing would
be possible."
- Part 2
- click here to go to Part 2 (Page 2)