TETWORLD Global Game and Peace Through Development Project

Welcome to Tetworld Global Game and Peace Through Development Project!

The Tetworld: Peace Through Development Project is inspired by the concept of a global game, as described by R. Buckminster Fuller, in his book, "Utopia or Oblivion", in which he proposed the idea that teams and players from around the world, gather (on the Internet) to "play" a computer-based game with the objective of "Making the World Work for Everyone"--for 100% of humanity.

The purpose of the Tetworld Project is to bring this inspired view into an operational reality.

The Tetworld Project and Game are presented for your consideration.

(NOTE: Tetworld Game is currently being developed by team members, to participate or to just observe, join the Tetworld discussion list--the second listbot option below.)

(NOTE: Links to Tetworld Nodes: A,B,C,D will be found near the bottom of the links section.)

Diagram 1 above, is of a tetrahedron (a geometric polyhedron with 4 faces), and it is the Tetworld conceptual "gameboard"---also look at the "quadtet" link which is to be found at Node D (near the bottom of the links section on this page). Once at Node D, use the "quadtet" link.

Explanations of how the information vectors operate in the Tetworld Tetrahedron System Design, will be found at the bottom of the page at the "Tetworld Story" link in the links section below--and also at Node D.

While Tetworld's: The Quadtet Systems Design for Organization and Operations (QSD), was first designed and developed by the founder of the Tetworld Project in 1980, it had not been possible to provide at the Tetworld site, an animated, fully dimensional representation of the system, until late August, 1999, when it was learned that a tetrahedronal system design animation existed at the Lufthansa Systems Design Group webpage. While the Lufthansa tetrahedronal system design is recent and tailored to be of use at Lufthansa, its geometry, systems design and system behaviors, seem virtually identical to the Tetworld's ...so until we are able to present the Tetworld system at the Tetworld website, at the same exquisite levels of detail, animation and complexity as shown at Lufthansa, we can provide the next best thing...i.e., an invitation to you to visit and view the system on display at the Lufthansa Systems Design Group webpage. The Lufthansa System Design is virtually identical to Tetworld's: The Quadtet Systems Design for Organization and Operations (QSD), so you need only substitute the Tetworld node and/or function designations (e.g., Nodes A,B,C,D) at the appropriate place(s), and you will be able to see in detail, how the Tetworld QSD works. (You may also note that Tetworld and Lufthansa both employ the "quadtet"--as can be seen at Tetworld Node D link.) Many thanks to the Lufthansa Systems Design Group for providing the happy coincidence for an internet opportunity for us to "demonstrate" Tetworld's: The Quadtet Systems Design for Organization and Operations (QSD) "in action".

To view the Lufthansa Java animation, go to the "Animation of the Tetworld Tetrahedron Design" link at the bottom of the Links section on this page, and click it on--please be patient, the page takes a while to load--once loaded, you can make the animated tetrahedron system move around by putting your mouse pointer on one of the vectors (lines) and moving the pointer--and you can "explode" the details at any node, by clicking your mouse directly on a node. The animation uses ultra slow motion to enable the viewer to gain an understanding of how the system works.

While Tetworld's: The Quadtet Systems Design for Organization and Operations (QSD) has new and unique application across the spectrum of humanity's undertakings, it is used here to address the critical problem of "Making the World Work for Everyone".

***(Please click-on the Tetworld Story link at the top of the links section below.)

Over the next several months, several new pages relating to "game" startup are planned:

1. Why is it important to begin playing Tetworld today?

2. How to play? Players will select 1 of 4 teams. Team 1 is responsible for Goals and Policy; Team 2 will be responsible for developing and conducting problem solving Strategies; Team 3 will be responsible for developing and contextualizing Data and Information Resources; Team 4 will be responsible for 2-way Communications between the Game and the external world.

3. Each Team will communicate with co-members and the other Teams via the Internet.

4.. "Think Globally, Act Locally." Using General Systems and systems theory perspectives, teams will focus their efforts locally, i.e., on a single country--Belize, Central America.

5. Why Belize? Belize shares the same fundamental attributes as other countries, large or small--yet, its smallness (in terms of territory and population); its rich cultural and ethnic diversity; the relative transparency of the public and private sectors; its principal language (English); Belizean national development issues/levels of development; and levels of personal freedom; combine to suggest an excellent and "manageable" model for study with an eye to assisting in, "Making Belize Work For All Belizeans"--and by extension provide insights and strategies for applications elsewhere in the world and the larger goal of, "Making the World Work for Everyone".

*(Below find several links to Belize Country Profiles.)

*** (Please click-on the Tetworld Story link below to see further discussion and rationale for Tetworld and the Tetworld tetrahedron system.)

* Please return to Tetworld often, as developments are ongoing. Thank you for visiting! If you would like to join the Tetworld discussion list about Buckminster Fuller's global game idea, please click-on the ListBot button below.

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* (Tetworld copyright 1999)

* (The popups and banner ads appearing here permit us to "do more with less". Thanks for your patience and understanding.)

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THE TETWORLD STORY, "GAME" LINKS, NODE LINKS & BELIZE RELATED LINKS

The Tetworld Story
Please click this link to see the most recent update of the Tetworld Story.
Achieving Peace: A New Paradigm (Part 1)
Please click this link to see the Peace rationale for Tetworld
Achieving Peace (Part 2): Scarcity vs. Plenitude
Please click this link to see the importance of Scarcity vs. Plenitude
Belize Development Trust
An ambitious and visionary non-profit "umbrella" development organization.
Belize Country Profile, Part 1
An introduction to Belize, Central America
Belize Country Profile, Part 2
Detailed overview of Belize, Central America
Belize by Naturalight
"The consummate website for all things Belize."
Electronic Resource Library for Belize Development
A Belize-based virtual library addressing important Belizean issues.
Belize First Magazine
On-line edition
Belizeans.com--a Belizean mega-site, many links.
Belizean facts, organizations, and even music!
Buckminster Fuller Virtual Institute
At this comprehensive site, please click-on Buckminster Fuller's Grand Strategy
Synergetics: Explorations in the Geometry of Thinking
Buckminster Fuller's magnum opus
"Tetrahedron and the Game" article in the Fall, 1998 issue of "21ST" an award winning ezine
A discussion of the rationale for the Tetworld Project
Buckminster Fuller's book: Operating Manual for Spaceship Earth
Buckminster Fuller introduces the concept of a Spaceship called Earth.
Buckminster Fuller's Summation
Nearing 88, Buckminster Fuller reviews the lessons and insights of a lifetime.
The International Journal of Humanities and Peace (IJHP)
Some information about the Tetworld non-profit host organization
Tetworld Introductory Page
Please click-on this link to return to the Tetworld Introductory Page
Discussion of a global game concept/proposal
Buckminster Fuller talks about his concept of a global game
GENI-Global Energy Network International
An organization working on Bucky's global energy grid concept
Buckminster Fuller Institute
Home of the Buckminster Fuller Archive, and much more!
Education Automation
Buckminster Fuller's book describing an advance for education
Center for Global Development
A truly extraordinary and visionary organization using computers and the internet in International Development
TETWORLD NODE A
Visit Node A
TETWORLD NODE B
Visit Node B
TETWORLD NODE C
Visit Node C
TETWORLD NODE D
Visit Node D
Applied Systems Thinking--a paper
The tetrahedron applied to systems thinking
Whole Systems Design Association
A ton of links, organizations, work and ideas related to Systems Design--including list membership
An Animation of the Tetworld Tetrahedron (use your mouse pointer to move the animation Design System
We don't yet have our own capability to display the system using Java animations, so we are using Lufthansa's--just overlay Nodes A,B,C,D at the appropriate place--be patient while the page loads.

Comments, Ideas, Suggestions? Email Tetworld!

tetworld@access4less.nett



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